Hello, I'm Julian — a sound designer dedicated to crafting immersive audio experiences for games. My work blends creative sonic storytelling with technical precision, from rich ambiences to responsive SFX. I can also implement sound into engines like Unreal and Unity natively or using Wwise or FMOD middleware, I bridge the gap between audio vision and in-game reality.
Audio Design and Wwise implementation for an original game made along with a multidisciplinary team of students from Image Campus. I was in charge of Wwise implementation, designing in the Wwise middleware and also implementing all the audio code in Unity working on par with game developers.
Some audio features implemented in the game are:
Sound Design FMOD Demo made from scratch with free assets from FAB. All Unreal project was made from scratch modifying a free Quarry environment from Quixel imported in the Unreal first person template. All Unreal functionality was coded using blueprints. All audio is running on FMOD middleware implemented using blueprints. All Audio assets were custom made using library sources.
Some Audio features implemented are: